PICTIONARY PLAYERS GUIDE TYPED IN BY BILBO BAGGINS/SOMETIME SOFTWARE 1989 PICTIONARY-GAME OBJECTIVE THE OBJECT IS TO IDENTIFY,THROUGH CLUES SKETCHED ON THE COMPUTER SCREEN,AS MANY WORDS AS NECESSARY TO ADVANCE TO THE FINISH SQUARE AND CORRECTLY IDENTIFY THE FINAL WORD.SKETCHES MAY NOT INCLUDE LETTERS,NUMBERS OR THE "#" SYMBOL.THERE ARE 5 CATEGORIES:- P: PERSON/PLACE/ANIMAL (OR RELATED CHARACTERISTICTS). O: OBJECTS (OBJECTS THAT CAN BE TOUCHED OR SEEN). A: ACTIONS (ACTIONS OR EVENTS THAT CAN BE PERFORMED). D: DIFFICULT (CHALLENGING WORDS). AP: ALL PLAY (THIS CAN BE ANY TYPE OF WORD). NB.SOME WORDS SELECTED WILL BE ALL PLAY DESPITE BEING IN ANOTHER CATEGORY. SEE ALL ACTION SECTION FOR DETAILS 1-4 TEAMS MAY PARTICIPATE IN THE GAME.EACH TEAM IS GIVEN A COUNTER WHICH MARKS THEIR POSITION ON THE BOARD.THERE ARE TWO WAYS OF PLAYING PICTIONARY EITHER THE COMPUTER DRAWS THE PICTURE AND THE PLAYERS GUESS THE WORD,OR A MEMBER OF EACH TEAM (THE PICTURIST) DRAWS THE PICTURE FOR HIS/HER TEAM MATES TO IDENTIFY.THERE MUST BE AT LEAST 2 PLAYERS ON EACH TEAM TO PLAY THIS WAY AND THE PLAYERS MUST TAKE TURNS TO BE PICTURIST. THE PICTURIST MUST LOOK AT HIS/HER WORDCARD TO FIND THE WORD FOR A PARTIC- ULAR TOPIC FROM THE GRID REFERENCE (CELL) SUPPLIED BY THE COMPUTER.FOR EXAMPLE,THE WORD UNDER OBJECT REFERENCE G3 IS PROPELLER. WHILE THE WORD IS BEING DRAWN PLAYERS ON THE PICTURIST TEAM MAY INTERRUPT THE DRAWING TO GUESS THE WORD FOR A TIME BONUS.THE WORD MUST BE GUESSED CORRECTLY IN THE TIME ALLOWED OR PLAY MOVES TO THE NEXT TEAM. IF A WORD IS GUESSED CORRECTLY,THE DIE WILL BE ROLLED AND THAT TEAMS COUNTER IS ADVANCED ROUND THE BOARD.THEY THEN TAKE ANOTHER TURN TO GUESS A NEW WORD.HOW PRECISE AN ANSWER IS MUST BE DECIDED BY THE PLAYERS AT THE START OF A GAME.YOU DO NOT HAVE TO TYPE IN THE ANSWERS AS THE COMPUTER WILL ASK IF YOU GOT IT RIGHT,ALLOWING YOU TO USE YOUR OWN JUDGEMENT!. (BUT NO CHEATING!). ALL PLAY IF A WORD IS DESIGNATED ALL PLAY,THE PICTURE IS DRAWN AS USUAL,BUT ANY TEAM CAN ANSWER BY INTERRUPTING THE DRAWING.PLAY PASSES TO THE TEAM WHO GUESSES THE WORD CORRECTLY. TO WIN THE FINAL SQUARE IS DESIGNATED AN ALL PLAY SQUARE,BUT THE TEAM THAT LANDS ON IT CAN ONLY WIN THE GAME BY GUESSING THE ALL PLAY WORD ON THEIR TURN TO PLAY. PLAYING PICTIONARY-THE COMPUTER GAME WHEN PICTIONARY FIRST LOADS IN,THE COMPUTER INSTRUCTS YOU TO "PRESS A KEY" THE SCREEN THEN SHOWS THE PICTIONARY BOARD.THE DEFAULT SETTING FOR THE GAME IS ONE PLAYER WITH THE COMPUTER TAKING THE ROLE OF PICTURIST.THE COUNTERS IN PLAY ARE PLACED ON THE FIRST SQUARE OF THE BOARD. USING MOUSE,JOYSTICK OR THE KEYS (MOUSE AND JOYSTICK ONLY AVAILABLE ON CERTAIN VERSIONS.) YOU CAN MOVE THE POINTER TO THE "NEXT WORD" BOX AT THE TOP RIGHT HAND CORNER OF THE SCREEN.THE GRID REFERENCE OF THE NEXT WORD WILL THEN APPEAR ON SCREEN. IN THE TOP LEFT HAND CORNER OF THE SCREEN IS THE DIE WHICH IS ROLLED BY THE COMPUTER.AT THE BOTTOM OF THE SCREEN IS AN HOURGLASS AND "ART"-YOUR GUIDE IN THE GAME.HE WILL TELL YOU WHAT IS HAPPENING AND HOW YOU ARE DOING. AT THE TOP OF THE SCREEN IS A MENU BAR SPLIT INTO 4 CATEGORIES: GAME: SELECTS TYPE OF GAME AND NUMBER OF PLAYERS LEVEL: SELECTS AMOUNT OF TIME GIVEN TO GUESS A WORD DRAW: ALLOWS YOU TO PRACTICE DRAWING,TURN SOUND ON/OFF OR LOAD ANOTHER QUESTION BLOCK FROM TAPE/DISK. HELP: SHOWS THE HELP SCREEN,SCORE CHARTS OR ALLOWS YOU TO CLEAR THE SCORES. ALL MENU OPTIONS HAVE A LETTER IN THEIR WORD HIGHLIGHTED (IE eXit).BY PRESSING THE KEY CORRESPONDING TO THAT LETTER,(THE SHORT LETTER CODE) YOU CAN SELECT THAT MENU OPTION WITHOUT MOVING THE POINTER.OPTIONS WITHIN MENUS AND DRAWING FUNCTIONS HAVE THE SHORT LETTER CODE BESIDE THEM. DRAWING A PICTURE WHEN PLAYING WITH 2,3 OR 4 TEAMS,ONE PLAYER ON EACH TEAM MUST DRAW THE PICTURE OF THE WORD GIVEN.TO DO THIS,YOU ARE GIVEN A BLANK CANVAS WITH MANY OPTIONS TO HELP YOU SKETCH THAT WORD.IF YOU ARE USING A MOUSE,YOU WILL BE TOLD WHICH KEYS CORRESPOND TO LEFT AND RIGHT MOUSEBUTTONS. THE OPTIONS WITH THEIR SHORT LETTER CODES ARE AS FOLLOWS: L: STRAIGHT LINE K: DRAWS STRAIGHT LINE FROM THE END OF THE LAST LINE YOU DREW P: FREEHAND DRAW-LEFT BUTTON TO START,RIGHT BUTTON TO STOP B: DRAWS A BOX THE SIZE OF YOUR CHOICE E: DRAWS A CIECLE OR ELLIPSE THE SIZE OF YOUR CHOICE C: DRAWS A CURVE-SELECT START AND END POINTS WITH THE LEFT BUTTON AND PULL THE LINE INTO A CURVE USING THE POINTER F: FILLS THE DESIGNATED AREA WITH THE CURRENT FILL PATTERN T: LIKE CURVE-IT JOINS THE THREE POINTS WITH STRAIGHT LINES TO FORM A TRIANGLE A: ALL CLEAR-CLEARS THE SCREEN (USE WITH EXTREME CAUTION!) I: INK-SELECTS INK COLOUR (BLACK & WHITE ONLY ON SOME VERSIONS) 0-7: DIFFERENT FILL PATTERNS THE LINES ON THE RIGHT OF THE CANVAS ARE DIFFERENT TYPES OF LINE-THIN,THICK DASHED OR SOLID. ON THE ST,AMIGA AND IBM PC YOU CAN UNDO THE LAST MOVE YOU MADE AND CONTINUE TO UNDO THAT LAST MOVE STEP BY STEP.THERE IS A DISC ICON (D) WHICH CAN BE SELECTED TO ACCESS THE DISC.SAVE YOUR PICTIONARY DRAWING TO USE LATER (BY RELOADING IT WITH THIS MENU) OR SAVE THE ENTIRE SCREEN IN .IFF FORMAT (PC AND AMIGA) OR .NEO FORMAT (ST) IT CAN THEN BE LOADED INTO A DEDICATED ART PACKAGE TO EMBELLISH OR PRINT OUT-DEPENDING ON THE PACKAGE YOU USE...... THAT'S ALL FOLK'S BILBO BAGGINS....